Class_name = "CBatchExplosion"
object_name = "HE_210mm_41kg_10kg_building"

//  /,   =9.5,   40.8,  210

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_5-50kg_object.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Building_Small.cfg"

ExplosionPower=0.2			//   ,   FMOD
Animation=1					//   
LiveTime=10					//   
AnimationTime=10			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=62.7	//    ,   
TNT_equ=9.5	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	61,30347,	0,60694
ArmorFoug=2.0,-1,	3,1487,		0,2974
ArmorFoug=7.8,-1,				0,187
ArmorFoug=15.2,-1,				0,50

//  
ShrapnelQuantity=4933
FragmentMass=0.0025
//  : , ,  (,   )
ArmorShr=0.0,1092,	76,151,	60,378,	0,605
ArmorShr=6.1,940,	45,112,	36,280,	0,448
ArmorShr=31.3,493,	5,31,	4,77,	0,123
ArmorShr=62.7,253,					0,33